// Created by Crowbar 0.71
====== File Size ======
	532,467
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 895 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	896 - 4,799 theMdlFileData.theBones 16
	4,800 - 6,179 theMdlFileData.theAttachments 15
	6,180 - 6,191 theMdlFileData.theHitboxSets 1
	6,192 - 6,207 [ERROR] Unread bytes (non-zero) [ 02 03 07 0A 09 08 06 0F 00 0D 05 0E 0B 0C 04 01 ]
	6,208 - 6,391 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 2
	6,209 - 6,212 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	6,213 - 6,215 anAnimationDesc.anAnimation [@ref] alignment [ 14 00 00 ]
	6,216 - 6,300 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	6,301 - 6,304 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	6,305 - 6,307 anAnimationDesc.anAnimation [@attack_seq] alignment [ 14 00 00 ]
	6,308 - 6,911 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	6,912 - 7,375 theMdlFileData.theSequenceDescs 2
	7,376 - 7,439 [ref] aSeqDesc.theBoneWeights 16
	7,440 - 7,441 [ref] aSeqDesc.theAnimDescIndexes 1
	7,442 - 7,443 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	7,444 - 7,843 [attack_seq] aSeqDesc.theEvents 5
	7,844 - 7,845 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	7,846 - 7,847 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	7,848 - 7,879 theMdlFileData.theBodyParts 2
	7,880 - 8,027 aBodyPart.theModels 1
	8,028 - 8,323 aBodyPart.theModels 2
	8,324 - 8,555 aModel.theMeshes 2
	8,556 - 8,671 aModel.theMeshes 1
	8,672 - 8,979 theMdlFileData.theTextures 7
	8,980 - 8,983 theMdlFileData.theTexturePaths 1
	8,984 - 9,053 theMdlFileData.theSkinFamilies 5
	9,054 - 9,055 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	9,056 - 9,109 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	9,110 - 9,111 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	9,112 - 11,219 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 40 00 00 00 80 00 00 00 C0 00 00 00 80 01 00 00 80 ... ]
	11,220 - 11,220 aTexturePath = 
	11,221 - 11,279 theNameCopy = "weapons/shoulder_rocket_SRAM/w_shoulder_rocket_SRAM_v2.mdl"
	11,280 - 11,286 theSurfacePropName = "weapon"
	11,287 - 11,299 aBone.theName = "ja_c_propGun"
	11,300 - 11,311 aBone.theName = "weapon_bone"
	11,312 - 11,322 aBone.theName = "def_c_base"
	11,323 - 11,338 aBone.theName = "def_c_proscreen"
	11,339 - 11,344 aBone.theName = "shell"
	11,345 - 11,357 aBone.theName = "muzzle_flash"
	11,358 - 11,368 aBone.theName = "flashlight"
	11,369 - 11,384 aBone.theName = "def_c_sightRear"
	11,385 - 11,407 aBone.theName = "def_c_sightRear_swivel"
	11,408 - 11,429 aBone.theName = "def_c_sightRear_sight"
	11,430 - 11,452 aBone.theName = "def_c_sightRear_screen"
	11,453 - 11,459 aBone.theName = "SCR_BL"
	11,460 - 11,466 aBone.theName = "SCR_TR"
	11,467 - 11,476 aBone.theName = "l_hand_ik"
	11,477 - 11,486 aBone.theName = "r_hand_ik"
	11,487 - 11,497 aBone.theName = "grp_joints"
	11,498 - 11,512 anAttachment.theName = "vstAttachment1"
	11,513 - 11,530 anAttachment.theName = "muzzle_flash_rear"
	11,531 - 11,539 anAttachment.theName = "shell_fp"
	11,540 - 11,549 anAttachment.theName = "proscreen"
	11,550 - 11,556 anAttachment.theName = "WEAPON"
	11,557 - 11,564 anAttachment.theName = "PROPGUN"
	11,565 - 11,572 aHitboxSet.theName = "default"
	11,573 - 11,577 anAnimationDesc.theName = @ref
	11,578 - 11,589 anAnimationDesc.theName = @attack_seq
	11,590 - 11,593 aSeqDesc.theName = "ref"
	11,594 - 11,605 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	11,606 - 11,616 aSeqDesc.theName = "attack_seq"
	11,617 - 11,638 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	11,639 - 11,661 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	11,662 - 11,690 anEvent.theName = AE_CL_CREATE_PARTICLE_EFFECT
	11,691 - 11,717 anEvent.theName = AE_CL_STOP_PARTICLE_EFFECT
	11,718 - 11,738 aBodyPart.theName = "shoulder_rocket_SRAM"
	11,739 - 11,776 aTexture.thePathFileName = "models\Weapons_R2\archer_at\archer_at"
	11,777 - 11,821 aTexture.thePathFileName = "models\Weapons_R2\archer_at\archer_at_skin31"
	11,822 - 11,868 aTexture.thePathFileName = "models\Weapons_R2\archer_at\archer_at_prime_01"
	11,869 - 11,915 aTexture.thePathFileName = "models\Weapons_R2\archer_at\archer_at_prime_02"
	11,916 - 11,962 aTexture.thePathFileName = "models\Weapons_R2\archer_at\archer_at_prime_03"
	11,963 - 12,010 aTexture.thePathFileName = "models\Weapons_R2\archer_at\archer_at_ironsight"
	12,011 - 12,051 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	12,052 - 532,466 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 01 00 00 00 A1 B7 09 64 38 03 00 00 56 ... ]
	532,467 - 532,467 END OF FILE + 1 (File size)
========================
